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Showing posts with label Larian Studios. Show all posts
Showing posts with label Larian Studios. Show all posts

Monday, 15 September 2014

Divinity: Original Sin Gets Two New Companions in free The Bear and the Burglar DLC


Larian Studios is delivering some great new content to Divinity: Original Sin players today in the form of a juicy update. “The Bear and the Burglar” DLC pack, available for free via Steam, not only improves co-op dialogue by streamlining lengthy discussions, but adds two brand new companions with unique story arcs who can join your party as you set off to save Rivellon.

Bairdotr, a curious and loyal ranger, has gotten herself into some trouble at the Legion barracks, while the silent rogue Wolgraff has found himself a nice hustle stealing coins from the wishing well in the Cyseal hinterlands (accessible through the graveyard tunnel).

Check out their concept art and a short description of each companion below:


Bairdotr

"You seem strong as mother, though your chest is not quite so hairy. Your sword may come in handy when we find who I seek."
Armed with her bow on her back and her claws at the ready, Bairdotr refuses to fail: She must navigate your world -- a world of wonder and mysteries both fantastic and terrible -- if she's to save Homeforest. The druid of the forest has been kidnapped, and Bairdotr must follow a scant trail of clues if she's to bring him back -- clues that take her to the very heart of Rivellon's Source conspiracy.


Wolgraff

*Wolgraff gives you a knowing look. He seems to think the mayor is a few arrows short of a quiver.*
Dark Sourcery deprived Wolgraff of his voice when he was but a kid, and with it his dream of becoming a Source Hunter. Refused by the Order, he grew up to become a rogue, stealing from the rich and giving to... just himself actually. His is a world of silence, but if need be he lets his dagger do the talking for him.

To get “The Bear and the Burglar” DLC, just download it from Steam or update the game via GOG.com. You can find both companions in Cyseal when you start a new game, after you’ve downloaded the DLC. The DLC is also localized into German, French and Russian

Friday, 25 April 2014

Divinity: Original Sin Release Date Announced, New Video and KS Anniversary


Exactly one year ago, Larian Studios celebrated the end of a million-dollar crowdfunding campaign in support of its innovative, old-school-inspired RPG, Divinity: Original Sin. Today, the studio celebrates this anniversary by announcing an official release date of June 20th 2014. Hand in hand with this announcement comes a new gameplay trailer (find it below) highlighting just how many new features and worlds of content community support has leant this project.

But Steam Early Access participants aren’t to be forgotten! Today, players can enjoy a huge update featuring a variety of improvements and additions to the game:

  • Complete overhaul of loot generation matrix. Expect much cooler treasure.
  • Added 135 music tracks, including some all-time favourites from previous Divinity games
  • Added a new “Way of the Rogue” ability and a variety of new Rogue skills
  • Full overhaul of your Homestead at the End of Time
  • You can create different user profiles, so your little brother or sister can play, too.
  • Difficulty settings have been added, so players can pick which sort of experience they prefer.
  • Added formations, both in turn-based combat and in real-time, for optimal tactical positioning.
  • All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
  • Added an “Illusionist Mirror” through which you can change your player’s looks in-game.
  • Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”.
  • Amended stats of “Way of the Ranger” skill.
  • Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
  • Added plenty of new skill visual effects.
  • Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore.
  • Full overhaul of all lighting, shading, and zoom. Get up close and personal!
  • You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member.
  • Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighboring objects).
  • Journal now tracks the recipes you’ve learned.
  • You can switch between party members while trading.
  • There is now an interface to assign companions to other players in multiplayer.
  • Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.

Monday, 24 February 2014

Divinity: Original Sin Gets New Release Date and Trailer


Larian Studios has announced a new launch timeframe for Divinity: Original Sin. The extra time will be used to implement feedback received from Steam Early Access players and Kickstarter backers. Divinity: Original Sin features a huge and reactive RPG world with unparalleled 2-player co-op, and Larian is taking the time necessary to make it right and polished. As the game approaches launch, the Steam Early Access version will continue to see frequent improvements, including bug fixes and some sizable content updates.

Spring is Coming Trailer
Catch a sneak preview of what's to come this Spring for Divinity: Original Sin in its latest teaser trailer. The world is growing ever more vast and more interactive, and here you'll find a first look at some of Rivellon's previously unseen fairytale landscapes and creatures. If you pay close attention, you'll find that it's not only your elemental powers, but also tempestuous weather that can shift the winds in combat.