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Fractal Design Node 804 Review

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Sharkoon Skiller PRO Review

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Showing posts with label Harebrained. Show all posts
Showing posts with label Harebrained. Show all posts

Wednesday, 18 February 2015

Shadowrun Hong Kong Closes at 12x Goal - Over $1.2M raised on Kickstarter


The Shadowrun: Hong Kong Kickstarter campaign has come to a close, earning 12 times its original funding goal, with $1,204,726 raised by 31,497 backers. Over the last five weeks, the campaign has demonstrated the tremendous impact a dedicated community can have on a crowdfunding project and reinforced the fact that gamers and enthusiasts just want great games to play. Harebrained Schemes has proven once again that Kickstarter is a viable business model when executed correctly.

A "Second Chance" campaign is now available until March 13th for anyone who missed out on the Kickstarter and would still like to support the project. You can view the Kickstarter page here for more details, including updates and videos.

Friday, 13 February 2015

Final Weekend & New Funding Goals for Shadowrun: Hong Kong Kickstarter


With only four days left in the Shadowrun: Hong Kong Kickstarter crowdfunding campaign, Harebrained Schemes wanted to share a few milestone moments and updates on their progress.
This is what they have to say:

Milestones Reached, Mini-Campaign added and the (new) Matrix Revealed

"We had an incredibly strong launch for Shadowrun: Hong Kong and the project was funded in just 1 hour and 46 minutes – which might end up being the biggest software Kickstarter in the last 12 months! As with all our games, we listen hard to what our audience is looking for and added exciting new features, characters, and missions as each funding level was reached.

To the delight of our Backers, we smashed through 12 funding goals including our $700k goal, which unlocked a revamp to the art & gameplay of the Matrix.


We are now on track to reach our $1 million funding goal that will allow us to create an a 4-5 hour Shadows of Hong Kong mini-campaign which takes place after the story ends. The mini-campaign will allow players to import their character from Shadowrun: Hong Kong to extend their challenge. The Shadows of Hong Kong Mini-Campaign will be free to Backers at the $15 level and up and will be available for purchase as DLC when it is released."

A Different Approach to Kickstarter

"We took a different approach to funding this project - asking our audience to co-fund additions to the game with us rather than funding the entire project through Kickstarter - and the response from our audience and the gaming community was great! The team is very excited that they'll be able to create all the great additions that our Backers graciously funded."

Hopefully Harebrained Schemes is able to deliver everything currently being promised, they have done it in the past, but this time the expectations are higher than ever before.
Like the wise uncle Ben once said: "With great power comes great responsibility".

If you still haven't had the chance, be sure to check out the Kickstarter Page for Shadowrun: Hong Kong:
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong

Thursday, 15 January 2015

Shadowrun Hong Kong Kickstarter Hits $400K in the first 34 hours


It's been an exciting two days for Harebrained Schemes, whose new Shadowrun: Hong Kong Kickstarter campaign (link) hit its funding goal in less than 2 hours after launching on Tuesday!

The company set its goal at USD $100,000 asking Kickstarters to co-fund additional development on their third Shadowrun game.

In the first 34 hours, Backers pledged more than $400,000, unlocking six Co-funding levels including two new Characters, the addition of Animatics to the game, an extra Side Mission, and improved Sound and Music.

Harebrained Schemes has since added seven new Co-funding goals that include a 5th team member, more Side Missions, Enhanced Cyberware, Expanded Magic and a Revamped Matrix.

"We love the Shadowrun world and just want to make a great game and tell a great story for our fans. There's no better partner than our fans themselves! We're thrilled and humbled by how well this Kickstarter has gone so far. With over 10,000 Kickstarter Backers, in only two days, we can't wait to see what the rest of the Kickstarer brings."
                                                                            - Mitch Gitelman, Co-founder, Harebrained Schemes

Tuesday, 13 January 2015

Developer Harebrained Schemes looks to fan community to co-fund their third full-length game in the Shadowrun universe


Today, indie video game developer Harebrained Schemes launched a new Kickstarter campaign to crowdfund it’s third full length stand-alone game set in the cyberpunk-meets-magic world of Shadowrun.

Unlike their smash success at crowdfunding the entire development of Shadowrun Returns, Harebrained Schemes is approaching this Kickstarter differently, asking backers to become co-funding partners so they can add more to Shadowrun: Hong Kong.

“We’ve already begun development of the Hong Kong game,” said Mitch Gitelman, co-founder of Harebrained Schemes and Executive Producer of Shadowrun. “We’re self-funding the first 12 hours of gameplay at the quality level of Shadowrun: Dragonfall - Director's Cut. But we have plenty of ideas for features and runs that didn’t fit into our budget. We love Kickstarter and we think there’s no better co-funding partner than our fans to help us take our game to the next level.”

Set in the magically awakened city of Hong Kong in 2056, players will find themselves exploring the underworld of triads, tongs, wild magic, and bleeding edge cybertech with a crew of flawed, dangerous runners each with their own backstory and special abilities.



"We couldn't be more excited to bring our fans an all new, full length standalone tactical cRPG set in Hong Kong," said Jordan Weisman, co-founder of Harebrained Schemes and creator of the Shadowrun world. "Every time we release a new Shadowrun campaign, we set out to improve on the art, the gameplay and, especially, the storytelling.”

In 2012, Harebrained Schemes funded the development of Shadowrun Returns on Kickstarter and became the first video game company that raised over $1M and delivered the game to backers. More importantly, the game was critically acclaimed and appeared on many Best of 2013 lists and was awarded Game of the Year from Hardcore Gamer.

Their next title, Shadowrun: Dragonfall, was initially released as DLC and was given to Kickstarter backers for free. Last September, the studio released Shadowrun: Dragonfall - Director’s Cut, a standalone upgrade that was made available for free to all Dragonfall DLC owners. The Director’s Cut was one of the highest rated PC Games of the year, appeared on many Best of 2014 lists, and was awarded Game of the Year from RPG Gamer. A tablet version of the Director’s Cut was released for iOS and Android in December.


“We're very excited to have Harebrained Schemes back on Kickstarter," said Luke Crane, Community Manager for Games at Kickstarter. “They did a great job with their first Shadowrun project and have continued to release amazing work since. They've shown how Kickstarter creators can invite backers into the development process and build a loyal base of supporters. The new project looks like it's going to continue their streak of excellence!”

Shadowrun: Hong Kong will be developed for Windows, Mac, and Linux operating systems only, with DRM-free versions available through GOG and Humble. Harebrained Schemes expects to release the game mid-2015, at a price point similar to their previous games.

To learn more about Harebrained Schemes' current Kickstarter campaign, now underway until February 17, 2015 at 10am PST, please visit the website here.

Thursday, 6 March 2014

Game of the Month - February 2014 - Shadowrun: Dragonfall


While Dragonfall is actually a sort of expansion/DLC to the amazing Shadowrun Returns, the fact that it doubles the amount of gameplay hours that you can get out of Shadowrun makes it a perfectly valid contestant to Game of the Month.
Harebrained Schemes seems to have listened to the community and reviewers in general and fixed a few of the issues that the original campaign presented, gone is the quirky save feature that a few people had issues with, I personally found it refreshing, something that made decisions, good or bad, have a bigger impact on the overall gameplay experience.
Along with the aforementioned fixes came a ton of new features and content for you to enjoy, Seattle and the shady Barrens are gone, replaced by a splintered and conflict infested Berlin, the year is 2054 and the Dragonfall event is literally history, rumors and suspicions of a new threat arising begin to emerge though, along with your new team of Shadowrunners you will have to get to the bottom of this and hopefully fix the problem once and for all.


Like I had mentioned in my review of Shadowrun Returns, the soundtrack was one of my favorite elements of the original game, thankfully composer Sam Powell makes a return and delivers us yet another masterpiece.


Honorable Mentions:


Democracy 3: Social Engineering DLC
Democracry 3 is certainly not a game for everyone, heck, tons of people would even have a hard time considering it a true game. Still, and even without any amazing gameplay mechanics Democracy 3 is one of the most addicting games I've ever played. Running your own country and trying to convert it to your own crazy ideals is something that never gets old.
The Social Engineering DLC adds 26 new policies and 8 new dilemmas, with the introduction of this features, Positech Games has made it possible for you to influence your fellow countrymen or comrades in a more subtle way.
Unfortunately no new countries are added in this DLC, the option to "play" as a small or poor country would be great, thankfully the steam workshop almost fixes this issue.


Eschalon: Book III
Another game that's not for everyone, as the developer would put it, "Book III is not a dumbed-down RPG for the masses". Much like in the vein of Fallout 1/2, Book III is not an easy game, it requires patience, exploration and a few deaths in order for you to surpass your enemies.
If you're someone who finds himself returning to the past over and over in search of "new" and truly challenging RPG's then be sure to check out the Eschalon trilogy, you probably won't be disappointed.

Wednesday, 7 August 2013

Shadowrun Returns Review


In a world where mega corporations have replaced governments, where corruption and death run rampant through the streets, a few brave souls have decided to walk in the shadows, risking their lives and putting their skills to the test in every job they undertake, their reasons for doing it? Honor and kindness, glory and fame or simply to turn a profit, it does not matter, as long as the job is done at the end of the day.
For those of you who don't know, Shadowrun has its foundations on a tabletop game, much like Dungeons and Dragons the amount of lore supporting this title from Harebrained is truly epic, too big for just one team of creative minds to work on, the developers clearly realized this and because of that, along with the game, included a campaign editor, much like Neverwinter Nights had done back in the good old days of RPG "epicness".


You start the game in your decaying apartment, penniless, without a job and no prospect of a reasonable future, nothing seems to be going your way when suddenly you get a call from your old friend Sam Watts, apparently he's dead and you've just been hired to find his killer, this is where the Dead Man's Switch story begins. Seems simple enough, but as you move through the streets of Seattle in search for answers you will find out that not everything is as it seems and a simple murder investigation might turn into something much bigger.
The story is mainly told through very well written text, there's no spoken dialog here, certainly a throwback to ages past that is most welcomed as the majority of dialogues and descriptions are a joy to read. Leaving a bit of room for the player's imagination to work is an interesting concept, something that recent games have failed to provide.
This cyber-punk inspired tale of conspiracies and death will last you around 10 to 12 hours, unfortunately it's very linear, providing little to no opportunity of exploring the rest of the world through side-quests, this was most likely due to the lack of time on the developer's part, something that we hope to see fixed through user generated content and the promised of a dlc from Harebrained scheduled to be released by the end of the year.


Much like another reboot of an old franchise that came out recently(XCOM), Shadowrun is a turn based rpg with a lot of focus on team combat and cover mechanics, it can surely provide interesting combat decisions, but it lacks a bit of depth, most of the times you can just force your way through, using combat heavy characters, requiring little to no strategy.
Only when hacking (decking) is introduced does the game asks a bit more of the player, making it imperative to take at least one decking specialist on your runs through the shadows.
Personally, taking a heal/buff bot to team up with my rifle specialist dwarf was always my first choice, saving healing kits for later missions was my main goal as I had other places to spend my hard earned Nuyen. One of the other spots was taken in most missions by Coyote, a competent shotgun wielding shadowrunner that had a supporting role in the story.
Thankfully the RPG elements present in Shadowrun are well developed and will provide the player with a nice amount of customization for their character, the skill tree has enough depth and options to make tweaking it a true joy. Outside of the tree you can also improve your shadowrunner through cyberware implants, outfits that give you different boosts in stats and weapons that range from pistols to long range rifles.
Hacking is the other major element of gameplay present in this title from Harebrained, it's actually called Decking and because the campaign is structured in a way where decking is not always an option, characters that focus on it will be handicapped throughout most of the game.
(Edit: The save system is one that gathered much attention on the account of not allowing you to save whenever you want and checkpoints being somewhat scarce, I think it fits well with the spirit of the game where you have to stick with your decisions even if you don't like the final results.)


Even on a visual level Shadowrun is very reminiscent of old school RPG's, the combination of well designed and very detailed pre-rendered backgrounds with 3D character models is a nice touch that lends a lot of personality to the title. Fortunately and unlike the older games, the characters don't stick out like a sore thumb, a lot of work was put into making sure the 3D models blend perfectly with the scenarios.
This sort of visual display when combined with the rich and exhaustive text descriptions of the scenarios and characters really help with the aforementioned concept of stimulating the player's imagination.
Regarding the music there's nothing bad to point out, maybe there should be a little more variety in terms of the number of tunes, aside from that, they're all very well done, so good in fact that the game was featured in a Zia's Corner episode (Link).


Shadowrun is a breeze of fresh air into the RPG market, while it's definitely light on the tactical side, it more than makes up for it through it's short but engaging storyline. When you realize that this cyber-punk universe has a huge following behind it, you will start to grasp how big this title can get thanks to the editor provided with the game.

Year of Release: 2013
Platform(s): PC
Developer(s): Harebrained Schemes


NRLB would like to thank Harebrained Schemes for providing a review copy